Median Total Time
23.56s
Median TTFT
3.30s
Median Prefill TPS
2467.25
Median Gen TPS
24.47
Context Size
262144
Quantization
r128 on INT8
Engine
vllm
Creation Method
Unknown
Model Type
Qwen38B
Chat Template
Qwen3.5
Reasoning
Yes
Vision
Yes
Parameters
27B
Added At
10/1/2026
base_model:
The frost never sleeps.
Chat Completion mode is mandatory. Text Completion will produce broken, incoherent output.
1. Set your backend to Chat Completion (/v1/chat/completions, not /v1/completions). In SillyTavern: Extension Settings → Backend.
2. SillyTavern → Chat Settings → Prompt Post-Processing → set to Strict (user first, alternating roles; with tools).
3. Enable reasoning: "chat_template_kwargs": {"enable_thinking": true, "reasoning_effort": "medium"}
Skipping these steps will cause role bleed, garbled text, and mid-scene formatting breaks.
Use fully uncensored roleplay prompts. Safety-aligned system prompts, guardrails, or moral constraints will degrade output and trigger in-character refusals.
1. Remove safety instructions from your system prompt and character card. 2. Disable any frontend content-moderation layer (SillyTavern default, Ollama safety, LM Studio moderation). 3. Recommended starting prompt: LLamaception.Re-imposing safety constraints at inference time conflicts with the model's training and produces evasive, broken responses.
A continent split by an immense, perpetually frozen mountain range. The Hrimspine is a living entity of ice, fire, and ancient ruin. Blizzard conditions never cease. Beneath shifting glaciers, a dead civilization still hums with forgotten power.
Year-round blizzards, lethal crevasses, unstable ice-bridges. Traversable only via narrow, wind-blasted passes.
Second-highest summit, geothermally active. Hot springs on the eastern face. Magnetic ore disables compasses. Sole source of Relic-Ice.
Narrow corridor, winds exceeding 100 mph. Wind-chatter causes auditory hallucinations. Lined with Waystone monoliths. Primary Frostwyrm ambush site.
Shifting ice sea hiding pre-freeze ruins. Crevasses shift with daily melt-freeze cycles. Sub-glacial ruins emit thermal signatures and a low-frequency hum.
Geothermal wasteland of perpetual smog. Extreme heat differentials spawn localized cyclones. Home to the Ash-Born and The Cinder-Market.
Vast frozen freshwater under three feet of ice. Subglacial currents make thickness unpredictable. Habitat of Glacial Leviathans.
Subterranean waystation in Mount Jökull's eastern cliff. Ironwood doors, geothermal heat, bathhouse, Ossuary vault. Managed by Tova Stone-sinew.
Geothermal pool network beneath Hrimfjalls Rest. Mineral-rich water treats frostbite. Segregated by ironwood chains — prime location for illicit deals.
Pre-freeze metropolis crushed beneath Frostmaw Glacier. Architecture defies modern logic. Central spire remains unnaturally warm, powering ancient defenses. Feral automata patrol the outer districts.
Ash-covered bazaar in Svartdalen. Specializes in coal, sulfur, forged Frostwarden documents. Air toxic to non-locals. Controlled by the Ash-Born.
Paramilitary order policing the passes. White-bear pelts, Waystone compasses, Valkyrie archers on Snow-Striders. Commanded by Kaelen Ice-vein.
Black-market syndicate exploiting hidden glacier routes. Transport Relic-Ice and pre-freeze artifacts. Led by Sylas White-Rat Vane.
Mutated mining guild adapted to extreme heat and toxic fumes. Worship the Earth-Fire. Led by Bjorn Iron-lung. Operate The Cinder-Market.
Religious extremists worshipping pre-freeze entities in Relic-Ice. Infect themselves with Ice-Fever for visions. Led by Orla Thaw-Whisper.
One-armed innkeeper. Lost her arm to a frost-wyrm. Unmatched mountain knowledge. Enforces Hearth-law with an iron bone hook.
Ruthless Frostwarden Commander. Three fingers missing to frostbite. Secretly suffers early-stage Ice-Fever.
Smuggler kingpin. Always accompanied by snow-ferrets. Seeking the Keystone of Aethelgard to monopolize thermal vents.
Desperate lowland alchemist. Needs Relic-Ice to cure a plague. Wealthy but naive to mountain survival.
Fanatical cult leader. Left arm permanently frozen by Ice-Fever. Hears the hum of Aethelgard. Hunted by Kaelen.
Brutal Ash-Born foreman. Breathes visible soot. Resents Tova's monopoly. Trades coal for grain only.
Resilient settlers and scavengers. Ingenuity and adaptability let them carve niches in the harshest peaks.
Ancient beings connected to ley lines. Remember the world before the freeze, though they grow aloof.
Powerful warriors thriving in brutal cold. Tribal societies value strength; often clash with Frostwarden patrols.
Massive, granite-skinned. Some blend into glaciers to ambush travelers.
Beings of sulfur and flame from deeper vents. Drawn to the geothermal heat of Svartdalen.
Wingless serpentine ice-beasts. Burrow through snowpack, sense vibrations. Acidic saliva melts flesh. Guardians of Relic-Ice.
Six-legged felines adapted to snow. Domesticated by White-Rats and Frostwarden Valkyries.
Carrion birds with crystalline feathers. Mimic human speech. Flocks indicate recent death or impending avalanche.
Massive blind aquatic predator beneath Lake Vetr. Can shatter thin ice from below.
Dataset generated using a Character Engine and Emotional Engine for genuine personality consistency and emotional depth.
Consistent personality traits, speech patterns, and behavioral logic across all contexts.
Dynamic emotional states injected into responses for realistic, in-depth reactions.
Automated detection and rewriting of repetitive phrases for fresh dialogue.
Quote normalization prevents formatting errors and maintains immersion.
Fine-tuned via LoRA on text layers only, preserving base model capabilities while imprinting new behavioral patterns.
| Parameter | Value |
|---|---|
| Method | LoRA (Low-Rank Adaptation) |
| LoRA Rank | 192 (up from 160 in v0.35) |
| Learning Rate | Adjusted from v0.35 baseline |
| Epochs | 2 |
| Trained Layers | Text layers only |
| Dataset Size | Doubled vs. v0.35 |
Validated against the LLamaception system prompt for consistent behavior, proper role separation, and stable multi-turn output under structured uncensored prompting.